Behemoth Hunter's Arcane BootsJungle
- +40 Movement Speed
- +15 Magic Power
- +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Behemoth Hunter's Demon BootsJungle
- +40 Movement Speed
- +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Behemoth Hunter's Magic BootsJungle
- +40 Movement Speed
- +10% Cooldown Reduction
- +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Behemoth Hunter's Rapid BootsJungle
- +65 Movement Speed
- +35% Slow Reduction
- +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Behemoth Hunter's Speed BootsJungle
- +20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Behemoth Hunter's Swift BootsJungle
- +40 Movement Speed
- +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Behemoth Hunter's Tough BootsJungle
- +40 Movement Speed
- +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25%
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Behemoth Hunter's Warrior BootsJungle
- +40 Movement Speed
- +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Flame Hunter's Arcane BootsJungle
- +40 Movement Speed
- +15 Magic Power
- +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Flame Hunter's Demon BootsJungle
- +40 Movement Speed
- +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Flame Hunter's Magic BootsJungle
- +40 Movement Speed
- +10% Cooldown Reduction
- +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Flame Hunter's Rapid BootsJungle
- +65 Movement Speed
- +35% Slow Reduction
- +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Flame Hunter's Speed BootsJungle
- +20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Flame Hunter's Swift BootsJungle
- +40 Movement Speed
- +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Flame Hunter's Tough BootsJungle
- +40 Movement Speed
- +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25%
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Flame Hunter's Warrior BootsJungle
- +40 Movement Speed
- +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Ice Hunter's Arcane BootsJungle
- +40 Movement Speed
- +15 Magic Power
- +10 Magic Penetration
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Ice Hunter's Demon BootsJungle
- +40 Movement Speed
- +10 Mana Regen
Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Ice Hunter's Magic BootsJungle
- +40 Movement Speed
- +10% Cooldown Reduction
- +150 Extra Max HP
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Ice Hunter's Rapid BootsJungle
- +65 Movement Speed
- +35% Slow Reduction
- +12 HP Regen
Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Ice Hunter's Speed BootsJungle
- +20 Movement Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Ice Hunter's Swift BootsJungle
- +40 Movement Speed
- +15% Extra Attack Speed
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Ice Hunter's Tough BootsJungle
- +40 Movement Speed
- +18 Extra Magic Defense
Fortitude: CC and Slow Duration reduced by 25%
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Ice Hunter's Warrior BootsJungle
- +40 Movement Speed
- +18 Extra Physical Defense
Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.
Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Data daripada Rone Arena ยท Data peminat tidak rasmi, tidak bergabung dengan atau disokong oleh Moonton. Mobile Legends: Bang Bang ialah tanda dagangan Moonton.

