Patch 2.1.18
Behemoth Hunter's Arcane BootsJungle
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Demon BootsJungle
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Magic BootsJungle
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Rapid BootsJungle
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Speed BootsJungle
  • +20 Movement Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Swift BootsJungle
  • +40 Movement Speed
  • +15% Extra Attack Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Tough BootsJungle
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Warrior BootsJungle
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Arcane BootsJungle
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Demon BootsJungle
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Magic BootsJungle
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Rapid BootsJungle
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Speed BootsJungle
  • +20 Movement Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Swift BootsJungle
  • +40 Movement Speed
  • +15% Extra Attack Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Tough BootsJungle
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Warrior BootsJungle
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Arcane BootsJungle
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Demon BootsJungle
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Magic BootsJungle
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Rapid BootsJungle
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Speed BootsJungle
  • +20 Movement Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Swift BootsJungle
  • +40 Movement Speed
  • +15% Extra Attack Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Tough BootsJungle
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Warrior BootsJungle
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

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