Patch 2.1.18
Berserker's FuryAttack
  • +40% Crit Damage
  • +65 Extra Physical Attack
  • +25% Crit Chance

Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Blade of DespairAttack
  • +160 Extra Physical Attack
  • +5% Movement Speed

Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Blade of the HeptaseasAttack
  • +15Physical Penetration
  • +70 Extra Physical Attack
  • +250 Extra Max HP

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Corrosion ScytheAttack
  • +30 Extra Physical Attack
  • +5% Movement Speed
  • +30% Extra Attack Speed

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times.

Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

DaggerAttack
  • +15 Extra Physical Attack
Demon Hunter SwordAttack
  • +35 Extra Physical Attack
  • +20% Extra Attack Speed

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions).

Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Endless BattleAttack
  • +60 Extra Physical Attack
  • +250 Extra Max HP
  • +10% Cooldown Reduction
  • +5% Movement Speed
  • +5 Mana Regen

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Expert GlovesAttack
  • +30 Adaptive Attack
Fury hammerAttack
  • +12Physical Penetration
  • +35 Extra Physical Attack
Golden StaffAttack
  • +55 Extra Physical Attack
  • +15% Extra Attack Speed

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed.

Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Great Dragon SpearAttack
  • +70 Extra Physical Attack
  • +10% Cooldown Reduction
  • +20% Crit Chance

Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.

Haas' ClawsAttack
  • +20% Lifesteal
  • +40 Extra Physical Attack
  • +15% Extra Attack Speed
  • +20% Crit Chance

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Hunter StrikeAttack
  • +15Physical Penetration
  • +80 Extra Physical Attack
  • +10% Cooldown Reduction

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Iron Hunting BowAttack
  • +10 Extra Physical Attack
  • +5% Cooldown Reduction
JavelinAttack
  • +8% Crit Chance
KnifeAttack
  • +10% Extra Attack Speed
Legion SwordAttack
  • +60 Extra Physical Attack
Magic BladeAttack
  • +25 Extra Physical Attack
  • +10% Lifesteal

Lifeline: When taking damage that reduces HP below 30%, gain a (+60*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Malefic GunAttack
  • +40 Extra Physical Attack
  • +20% Extra Attack Speed

Armor Buster: Increase Physical Penetration by 30%.

Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5s.

Malefic RoarAttack
  • +60 Extra Physical Attack

Armor Buster: Increase Physical Penetration by 30%.

Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Ogre TomahawkAttack
  • +25 Extra Physical Attack
  • +230 Extra Max HP
Power PotionAttack

Increase power: Upon purchase, grants 30 Physical Attack and 15% Lifesteal for 120s.

Regular SpearAttack
  • +20 Extra Physical Attack
  • +10% Extra Attack Speed
Rogue MeteorAttack
  • +15% Extra Attack Speed
  • +10% Crit Chance
Rose Gold MeteorAttack
  • +30 Extra Physical Attack
  • +20% Extra Attack Speed
  • +10% Lifesteal

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter).

Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Sea HalberdAttack
  • +80 Extra Physical Attack
  • +20% Extra Attack Speed

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Sky PiercerAttack
  • +60 Adaptive Attack
  • +15 Movement Speed

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Swift CrossbowAttack
  • +20% Extra Attack Speed

Crossbow: Each Basic Attack deals 40 extra Adaptive Damage.

Impulse: Basic Attacks grant 3% extra Attack Speed for 3s, capped at 5 stacks.

Vampire MalletAttack
  • +8 Extra Physical Attack
  • +8% Lifesteal
War AxeAttack
  • +35 Extra Physical Attack
  • +400 Extra Max HP
  • +10% Cooldown Reduction
  • +8% Hybrid Lifesteal

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects.

Wind of NatureAttack
  • +30 Extra Physical Attack
  • +20% Extra Attack Speed
  • +10% Lifesteal

Wind Chant: Immune to all Physical Damage

WindtalkerAttack
  • +35% Extra Attack Speed
  • +20% Crit Chance
  • +20 Movement Speed

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

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