Patch 2.1.18
Berserker's FuryAttack
  • +40% Crit Damage
  • +65 Extra Physical Attack
  • +25% Crit Chance

Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Blade of DespairAttack
  • +160 Extra Physical Attack
  • +5% Movement Speed

Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Blade of the HeptaseasAttack
  • +15Physical Penetration
  • +70 Extra Physical Attack
  • +250 Extra Max HP

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Corrosion ScytheAttack
  • +30 Extra Physical Attack
  • +5% Movement Speed
  • +30% Extra Attack Speed

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times.

Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

DaggerAttack
  • +15 Extra Physical Attack
Demon Hunter SwordAttack
  • +35 Extra Physical Attack
  • +20% Extra Attack Speed

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions).

Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Endless BattleAttack
  • +60 Extra Physical Attack
  • +250 Extra Max HP
  • +10% Cooldown Reduction
  • +5% Movement Speed
  • +5 Mana Regen

Divine Justice: After casting a skill, the next Basic Attack within 3s deals (+0.6 Total Physical Attack) extra True Damage and recovers 80 (+0.4 Total Physical Attack) HP (1.5s cooldown).

Expert GlovesAttack
  • +30 Adaptive Attack
Fury hammerAttack
  • +12Physical Penetration
  • +35 Extra Physical Attack
Golden StaffAttack
  • +55 Extra Physical Attack
  • +15% Extra Attack Speed

Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed.

Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Great Dragon SpearAttack
  • +70 Extra Physical Attack
  • +10% Cooldown Reduction
  • +20% Crit Chance

Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.

Haas' ClawsAttack
  • +20% Lifesteal
  • +40 Extra Physical Attack
  • +15% Extra Attack Speed
  • +20% Crit Chance

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Hunter StrikeAttack
  • +15Physical Penetration
  • +80 Extra Physical Attack
  • +10% Cooldown Reduction

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Iron Hunting BowAttack
  • +10 Extra Physical Attack
  • +5% Cooldown Reduction
JavelinAttack
  • +8% Crit Chance
KnifeAttack
  • +10% Extra Attack Speed
Legion SwordAttack
  • +60 Extra Physical Attack
Magic BladeAttack
  • +25 Extra Physical Attack
  • +10% Lifesteal

Lifeline: When taking damage that reduces HP below 30%, gain a (+60*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Malefic GunAttack
  • +40 Extra Physical Attack
  • +20% Extra Attack Speed

Armor Buster: Increase Physical Penetration by 30%.

Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5s.

Malefic RoarAttack
  • +60 Extra Physical Attack

Armor Buster: Increase Physical Penetration by 30%.

Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Ogre TomahawkAttack
  • +25 Extra Physical Attack
  • +230 Extra Max HP
Power PotionAttack

Increase power: Upon purchase, grants 30 Physical Attack and 15% Lifesteal for 120s.

Regular SpearAttack
  • +20 Extra Physical Attack
  • +10% Extra Attack Speed
Rogue MeteorAttack
  • +15% Extra Attack Speed
  • +10% Crit Chance
Rose Gold MeteorAttack
  • +30 Extra Physical Attack
  • +20% Extra Attack Speed
  • +10% Lifesteal

Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter).

Lifeline: When taking damage that reduces HP below 30%, gain a (+120*Hero Level) shield and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.

Sea HalberdAttack
  • +80 Extra Physical Attack
  • +20% Extra Attack Speed

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Sky PiercerAttack
  • +60 Adaptive Attack
  • +15 Movement Speed

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Swift CrossbowAttack
  • +20% Extra Attack Speed

Crossbow: Each Basic Attack deals 40 extra Adaptive Damage.

Impulse: Basic Attacks grant 3% extra Attack Speed for 3s, capped at 5 stacks.

Vampire MalletAttack
  • +8 Extra Physical Attack
  • +8% Lifesteal
War AxeAttack
  • +35 Extra Physical Attack
  • +400 Extra Max HP
  • +10% Cooldown Reduction
  • +8% Hybrid Lifesteal

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects.

Wind of NatureAttack
  • +30 Extra Physical Attack
  • +20% Extra Attack Speed
  • +10% Lifesteal

Wind Chant: Immune to all Physical Damage

WindtalkerAttack
  • +35% Extra Attack Speed
  • +20% Crit Chance
  • +20 Movement Speed

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Antique CuirassDefense
  • +920 Extra Max HP
  • +40 Extra Physical Defense
  • +4 HP Regen

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Ares BeltDefense
  • +600 Extra Max HP
Athena's ShieldDefense
  • +900 Extra Max HP
  • +48 Extra Magic Defense
  • +2 HP Regen

Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3s (including the damage that triggers the effect). Regains this effect 5s after leaving combat.

Black Ice ShieldDefense
  • +20 Extra Physical Defense
  • +20 Extra Magic Defense

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 4, up to 20.

Blade ArmorDefense
  • +20% Crit Damage Reduction
  • +80 Extra Physical Defense

Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+0.02 Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1s.

Brute Force BreastplateDefense
  • +800 Extra Max HP
  • +20 Extra Physical Defense
  • +10% Cooldown Reduction

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Chastise PauldronDefense
  • +900 Extra Max HP
  • +40 Extra Physical Defense

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s.

Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Cursed HelmetDefense
  • +1200 Extra Max HP
  • +20 Extra Magic Defense

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.

Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Dominance IceDefense
  • +40 Extra Physical Defense
  • +40 Extra Magic Defense
  • +5% Movement Speed

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40.

Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Dreadnaught ArmorDefense
  • +30 Extra Physical Defense

Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2s (this effect stacks up to 3 times).

Guardian HelmetDefense
  • +1800 Extra Max HP
  • +20 HP Regen

Recovery: After 5s out of combat, recover (+0.025 Total HP) HP per second.

Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.003 Total HP)% HP from the excess damage beyond that amount.

Healing NecklaceDefense
  • +4 HP Regen
Hero's RingDefense
  • +150 Extra Max HP
  • +5% Cooldown Reduction
ImmortalityDefense
  • +850 Extra Max HP
  • +15 Extra Physical Defense

Immortal: Resurrect 2.5s upon death and get 16% HP and a shield that can absorb 150(+70*Hero Level) damage. Shield lasts 3s. This effect has a 210s cooldown.

Leather JerkinDefense
  • +14 Extra Physical Defense
Magic Resist CloakDefense
  • +14 Extra Magic Defense
Molten EssenceDefense
  • +540 Extra Max HP

Burning Soul: Deals (+0.006 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.

OracleDefense
  • +850 Extra Max HP
  • +20 Extra Physical Defense
  • +20 Extra Magic Defense
  • +10% Cooldown Reduction

Bless: Received Shield and HP Regen effects are increased by 25%.

Queen's WingsDefense
  • +750 Extra Max HP
  • +30 Adaptive Attack
  • +10% Cooldown Reduction
  • +10% Spell Vamp

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown.

Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Radiant ArmorDefense
  • +950 Extra Max HP
  • +40 Extra Magic Defense
  • +12 HP Regen

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Rock PotionDefense

Increase power: Upon purchase, grants 500 Max HP and 5% Damage Reduction for 120s.

Silence RobeDefense
  • +540 Extra Max HP
  • +23 Extra Magic Defense
Steel LegplatesDefense
  • +35 Extra Physical Defense
Thunder BeltDefense
  • +600 Extra Max HP
  • +15 Extra Physical Defense
  • +15 Extra Magic Defense
  • +20 Movement Speed

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Vitality CrystalDefense
  • +230 Extra Max HP
Behemoth Hunter's Arcane BootsJungle
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Demon BootsJungle
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Magic BootsJungle
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Rapid BootsJungle
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Speed BootsJungle
  • +20 Movement Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Swift BootsJungle
  • +40 Movement Speed
  • +15% Extra Attack Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Tough BootsJungle
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Behemoth Hunter's Warrior BootsJungle
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Arcane BootsJungle
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Demon BootsJungle
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Magic BootsJungle
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Rapid BootsJungle
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Speed BootsJungle
  • +20 Movement Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Swift BootsJungle
  • +40 Movement Speed
  • +15% Extra Attack Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Tough BootsJungle
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Flame Hunter's Warrior BootsJungle
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Arcane BootsJungle
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Demon BootsJungle
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Magic BootsJungle
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Rapid BootsJungle
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Speed BootsJungle
  • +20 Movement Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Swift BootsJungle
  • +40 Movement Speed
  • +15% Extra Attack Speed

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Tough BootsJungle
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Ice Hunter's Warrior BootsJungle
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Hunter: After dealing damage to a Creep, deal 40(+3*Hero Level) + (+0.01 Total HP) True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Allow ThrowMagic

Trust: Allow allied Jawhead to fling you.

Azure BladeMagic
  • +5 Mana Regen
  • +5% Cooldown Reduction

Judgement: After casting a skill, the next Basic Attack within 3s deals 50 extra True Damage (1.5s cooldown).

Blood WingsMagic
  • +90 Magic Power

Guard: Gains a 800 (+1 Total Magic Power) Shield that will regenerate 20s after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks.

Book of SagesMagic
  • +8 Magic Power
  • +5% Cooldown Reduction
Broken HeartMagic

Heart Broken: Become immune to allied Cecilion's Moonlit Waltz in this match.

Clock of DestinyMagic
  • +45 Magic Power
  • +400 Extra Max HP
  • +400 Mana
  • +10% Cooldown Reduction

Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5s when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4s).

Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Concentrated EnergyMagic
  • +20% Hybrid Lifesteal
  • +75 Magic Power
  • +400 Extra Max HP

Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 5s.

Divine GlaiveMagic
  • +40% Magic Penetration
  • +60 Magic Power

Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Elegant GemMagic
  • +300 Extra Max HP
  • +380 Mana

Gift: When HP drops below 50%, recovers 15% of HP over the next 3s. When Mana drops below 50%, restores 15% of Mana over the next 3s. Cooldown: 60s.

Enchanted TalismanMagic
  • +75 Magic Power
  • +300 Extra Max HP
  • +15% Cooldown Reduction

Mana Spring: Regenerates 15% Max Mana every 10s.

Magic Mastery: Max Cooldown Reduction is increased by 5%.

Exotic VeilMagic
  • +30 Magic Power
  • +5% Movement Speed
Feather of HeavenMagic
  • +60 Magic Power
  • +20% Extra Attack Speed
  • +10% Lifesteal
  • +5% Cooldown Reduction

Affliction: Each Basic Attack deals extra 50 (+0.3 Total Magic Power) Magic Damage.

Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Flask of the OasisMagic
  • +12% Healing Effect
  • +60 Magic Power
  • +300 Extra Max HP
  • +10% Cooldown Reduction

Blessing: When casting a healing or shield skill, if the target's HP is below 35% or falls below 35% within 3s, they will get a (+100*Hero Level) shield that lasts 3s. When this effect triggers, it also reduces the cooldown of the caster's skills by 2s. This effect can only trigger once every 60s on the same target, and will not trigger on self-only healing and shield skills.

Fleeting TimeMagic
  • +30 Adaptive Attack
  • +600 Extra Max HP
  • +15% Cooldown Reduction

Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Genius WandMagic
  • +10Magic Penetration
  • +75 Magic Power
  • +5% Movement Speed

Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5(+0.5*Hero Level) for 2s. Stacks up to 3 times.

Glowing WandMagic
  • +60 Magic Power
  • +300 Extra Max HP
  • +5% Movement Speed

Scorch: Dealing Magic Damage burns the targets for 3s, also dealing extra Magic Damage equal to 1% of the target's Max HP per second.

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.

Holy CrystalMagic
  • +165 Magic Power

Mystery: Gains 21%-35% extra Magic Power (scales with level).

Ice Queen WandMagic
  • +60 Magic Power
  • +10% Spell Vamp
  • +300 Extra Max HP
  • +7% Movement Speed

Ice Bound: When a skill deals damage to an enemy hero, it will also slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown.

Lightning TruncheonMagic
  • +75 Magic Power
  • +400 Mana
  • +10% Cooldown Reduction

Resonate: Every 6s, the next skill echoes, dealing 255 (+0.85 Total Magic Power) extra Magic Damage to all enemies in range.

Magic NecklaceMagic
  • +2 Mana Regen
Magic PotionMagic

Increase power: Upon purchase, grants 30 extra Magic Power and 10% Cooldown Reduction for 120s.

Magic WandMagic
  • +45 Magic Power
Mystery CodexMagic
  • +15 Magic Power
Mystic ContainerMagic
  • +15 Magic Power
  • +8% Spell Vamp
Power CrystalMagic
  • +280 Mana
Resonating HeartMagic

Restore: Allow allied Cecilion to use Moonlit Waltz on the user of this equipment.

Starlium ScytheMagic
  • +75 Magic Power
  • +10% Cooldown Reduction
  • +8% Hybrid Lifesteal
  • +6 Mana Regen

Crisis: After casting a skill, the next Basic Attack within 3s deals 90 (+0.6 Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5s (1.5s cooldown).

Throw ForbiddenMagic

Heavy Mountain: Become immune to allied Jawhead's Ejector in this match.

Tome of EvilMagic
  • +30 Magic Power
  • +2 Mana Regen
  • +10% Cooldown Reduction
Winter CrownMagic
  • +45 Adaptive Attack
  • +400 Extra Max HP
  • +5% Cooldown Reduction

Frozen: Upon use, becomes frozen but immune to all damage and effects.

Wishing LanternMagic
  • +75 Magic Power
  • +400 Mana
  • +10% Cooldown Reduction

Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their current HP.

Arcane BootsMovement
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration
BootsMovement
  • +20 Movement Speed
Demon BootsMovement
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Magic BootsMovement
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP
Rapid BootsMovement
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Swift BootsMovement
  • +40 Movement Speed
  • +15% Extra Attack Speed
Tough BootsMovement
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Warrior BootsMovement
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Arcane Boots - ConcealRoam
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Arcane Boots - Dire HitRoam
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Arcane Boots - EncourageRoam
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Arcane Boots - FavorRoam
  • +40 Movement Speed
  • +15 Magic Power
  • +10 Magic Penetration

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Demon Boots - ConcealRoam
  • +40 Movement Speed
  • +10 Mana Regen

Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state.

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Demon Boots - Dire HitRoam
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Demon Boots - EncourageRoam
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Demon Boots - FavorRoam
  • +40 Movement Speed
  • +10 Mana Regen

Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2s after taking damage from the hero.)

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Magic Boots - ConcealRoam
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Magic Boots - Dire HitRoam
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Magic Boots - EncourageRoam
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Magic Boots - FavorRoam
  • +40 Movement Speed
  • +10% Cooldown Reduction
  • +150 Extra Max HP

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Rapid Boots - Dire HitRoam
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Rapid Boots - EncourageRoam
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Rapid Boots - FavorRoam
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Rapid Boots- ConcealRoam
  • +65 Movement Speed
  • +35% Slow Reduction
  • +12 HP Regen

Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state.

Side Effect: Loses 20 Movement Speed for 5s upon dealing or taking damage.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Roaming Boots - ConcealRoam
  • +20 Movement Speed

Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Roaming Boots - Dire HitRoam
  • +20 Movement Speed

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Roaming Boots - EncourageRoam
  • +20 Movement Speed

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Roaming Boots - FavorRoam
  • +20 Movement Speed

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Swift Boots - ConcealRoam
  • +40 Movement Speed
  • +15% Extra Attack Speed

Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Swift Boots - Dire HitRoam
  • +40 Movement Speed
  • +15% Extra Attack Speed

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Swift Boots - EncourageRoam
  • +40 Movement Speed
  • +15% Extra Attack Speed

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Swift Boots - FavorRoam
  • +40 Movement Speed
  • +15% Extra Attack Speed

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Tough Boots - ConcealRoam
  • +40 Movement Speed
  • +18 Extra Magic Defense

Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state.

Fortitude: CC and Slow Duration reduced by 25%

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Tough Boots - Dire HitRoam
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Tough Boots - EncourageRoam
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Tough Boots - FavorRoam
  • +40 Movement Speed
  • +18 Extra Magic Defense

Fortitude: CC and Slow Duration reduced by 25%

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Warrior Boots - ConcealRoam
  • +40 Movement Speed
  • +18 Extra Physical Defense

Conceal: Blessing: Accumulate 1000 Gold through Devotion and Thriving to unlock Conceal! Active: Nearby allied heroes enter camouflaged state and gain 40% Movement Speed for 5s. Dealing or taking damage ends this state.

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Warrior Boots - Dire HitRoam
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Warrior Boots - EncourageRoam
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Warrior Boots - FavorRoam
  • +40 Movement Speed
  • +18 Extra Physical Defense

Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Devotion: When near allied heroes, does not share Gold and EXP from minions and creep, but gains 35% Gold and EXP independently. Revealing enemies also grants Gold and EXP. A maximum of 2000 Gold can be gained through this skill. (Only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Thriving: Unique in Team: Gain 6 Gold and 12 EXP every 5s. After 8 minutes into the match, gain an additional 66% boost (only triggers when you have the lowest Gold among all heroes with active Roaming Blessing on your team).

Blessing: Accumulate 1000 Gold via Devotion and Thriving to unlock a skill. During the first 5 minutes, Minion rewards are reduced to 50% when earned alone. After 2 minutes, Roaming Blessing can no longer be enchanted.

Data daripada Rone Arena ยท Data peminat tidak rasmi, tidak bergabung dengan atau disokong oleh Moonton. Mobile Legends: Bang Bang ialah tanda dagangan Moonton.