Patch 2.1.18

๐Ÿ’  Set emblem

All
  • +12 HP Regen
  • +12 Mana Regen
  • +275 Extra Max HP
  • +22 Adaptive Attack
Tank
  • +500 Extra Max HP
  • +10 Extra Physical Defense
  • +10 Extra Magic Defense
  • +4 HP Regen
Assassin
  • +14 Adaptive Penetration
  • +10 Adaptive Attack
  • +3% Movement Speed
Mage
  • +30 Magic Power
  • +5% Cooldown Reduction
  • +8 Magic Penetration
Fighter
  • +10% Spell Vamp
  • +22 Adaptive Attack
  • +6 Extra Physical Defense
  • +6 Extra Magic Defense
Support
  • +12% Healing Effect
  • +10% Cooldown Reduction
  • +6% Movement Speed
Marksman
  • +15% Extra Attack Speed
  • +16 Adaptive Attack
  • +5% Lifesteal

๐ŸŒŸ Bakat

Tier 1
Agility

Gain extra Movement Speed.

Fatal

Gain extra Crit Chance and extra Crit Damage.

Firmness

Gain extra Physical & Magic Defense.

Inspire

Gain extra Cooldown Reduction.

Rupture

Gain [ffdfa2]Adaptive Penetration[-].########[8098ab]Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.[-]

Swift

Gain extra Attack Speed.

Thrill

Gain [ffdfa2]Adaptive Attack[-].

Vitality

Gain extra Max HP.

Tier 2
Bargain Hunter

Equipment can be purchased at of their base price.

Festival of Blood

Gain Spell Vamp. Each hero kill or assist grants an additional Spell Vamp, up to stacks.

Master Assassin

If there is only one enemy hero nearby, damage dealt to them is increased by .

Pull Yourself Together

Cooldowns of Battle Spells and equipment's active skills are reduced by .

Seasoned Hunter

Damage against Lord and Turtle is increased by . This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

Tenacity

When HP is below , Physical & Magic Defense are increased by .

Weapons Master

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by .

Wilderness Blessing

Movement Speed in the Jungle and River is increased by . This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Tier 3
Brave Smite

Dealing skill damage to an enemy hero recovers of Max HP.########[8098ab]Cooldown: s[-].

Concussive Blast

After the next Basic Attack, deal Magic Damage to nearby enemies.########[8098ab]Cooldown: s[-].

Focusing Mark

Dealing damage to an enemy hero increases allied heroes' damage to them by for s.########[8098ab]Cooldown: s[-].

Impure Rage

Dealing damage with skills deals of target's Max HP as extra [ffdfa2]Adaptive Damage[-] and restores Mana on hit.########[8098ab]If the hero does not use Mana, recovers HP instead. The extra Adaptive Damage dealt to non-hero units is up to [-].########[8098ab]Cooldown: s[-]

Killing Spree

After killing an enemy hero, instantly recover of Lost HP and gain Movement Speed.########[8098ab]Duration: s[-].

Lethal Ignition

Dealing damage greater than of an enemy hero's Max HP times within s will scorch the target for an additional [ffdfa2]Adaptive Damage[-] (scales with level).########[8098ab]Cooldown: s[-].

Quantum Charge

Dealing damage with Basic Attacks increases Movement Speed by for s and restores HP (scales with level).########[8098ab]Cooldown: s[-].

Temporal Reign

The next Ultimate cast decreases other active skills' remaining cooldowns by times within s.########[8098ab]This only applies to the hero themselves[-].####[8098ab]Cooldown: s[-].

War Cry

After every separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by for s.########[8098ab]A single Basic Attack or skill that deals damage multiple times only counts as 1[-].####[8098ab]Cooldown: s[-].

Weakness Finder

Basic Attacks slow enemies by and reduce their Attack Speed by .########[8098ab]Duration: s[-].####[8098ab]Cooldown: s (each Basic Attack reduces it by s, down to s)[-].

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